Saturday December 5, 2009 19:16
CompInfoFuture Homework 10: Proof and Project
- We discussed in class how there is no such thing as a “scientific proof.” Explain in your own words.
- Every scientific theory must take into account that there may be new and better evidence discovered in the future which may negate or extend that theory. Therefore, scientific theories take into account that nothing is ever “final” and therefore the theory is only ever the currently-available best explanation, that fits available evidence. This contrasts with the closed systems of logic and mathematics, where proofs can be reliably proven.
- From a Psychology Today article, “Common Misconceptions About Science“: “The creationists and other critics of evolution are absolutely correct when they point out that evolution is “just a theory” and it is not “proven.” What they neglect to mention is that everything in science is just a theory and is never proven. Unlike the Prime Number Theorem, which will absolutely and forever be true, it is still possible, albeit very, very, very, very, very unlikely, that the theory of evolution by natural and sexual selection may one day turn out to be false. But then again, it is also possible, albeit very, very, very, very, very unlikely, that monkeys will fly out of my ass tomorrow. In my judgment, both events are about equally likely.”
- Write a new part for your project of 250 words or more.
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- Up until recently, the view of most people was that interacting with the digital world would mean “jacking in” to some sort of fully-simulated virtual reality environment. However, a recent confluence of technologies is beginning to birth a new outlook on digital interaction: Augmented Reality.
- Current iterations of AR technology are exemplified by the iPhone 3GS. This state-of-the-art phone combines ample storage space (up to 32 Gb), GPS location, compass, video camera, impressive processing and RAM capacity (for doing complex visual recognition), and touch-screen interaction. These integrated, high-quality elements make the iPhone a good platform for writing AR applications.
- AR interfaces overlay digital information over our analog sight system (eyes) through technological mediation of some sort. This mediation can be in the form of images projected directly on the retina, through a loupe or other viewing device (such as a phone), and maybe one day through direct ocular prostheses.
- Augmented Reality applications include a wide range of industries, including manufacturing, military and emergency-response, prospecting, architecture and other real-world design fields, sight-seeing, collaboration (usually with the name “mixed reality”), and entertainment.
- Some existing examples of augmented reality for iPhone include:
- Le Bar Guide, sponsored by Stella Artois, transforms the iPhone into a loupe: hold it up and turn, and it will tell you where the nearest Stella-serving bar is located, as well as give you reviews and indications of amenities.
- Car Finder solves a minor annoyance that many people face; namely, the “where did I park” moment that people experience upon leaving a shopping center or other location with a large parking lot. Simply ping your location upon leaving your car, and when you’re ready to return, the application will guide you on the quickest path back to where you’ve parked.

- Category: Computing, Information, and the Future
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